Originally from the planet Terra, the Lunarians have only just recently sought refuge on the moon Luna having experienced a global calamity on their nearby colony. Their industrious ways should lead to quick advancement.
The Gillamoorians
The Gillamoorians have lived on Luna for thousands of years. Having discovered Mana early on in their species history, they have experienced exponential growth due to it's miraculous properties.
The Astralites
An advanced species that travels the cosmos intervening where they feel necessary. Initially they were drawn to the area by the calamity. Strangely enough, they now seem more interested with Mana energy.
Hello Lunarians! I am excited to be writing the next development blog which is really more of a miscellaneous update.I hope to go over a little bit of everything we have been working on the last handful of months that we haven’t detailed so far in our previous blogs.
We also recently released our first pre-alpha trailer on Steam as well as our YouTube so be sure to check that out if you have not seen it already.
I also wanted to thank you for following each of the development updates so far. I look forward to sharing more and more until we are ready for you to log in and experience the world for yourself 🙂
Experience & Leveling System
You may have noticed the experience bar at the bottom of the screenshots in our previous development blog. We have now implemented a basic combat experience system. We are working on fine tuning the amounts required for each level and plan to start utilizing this to start working on progression within the game world.
Within the game menu there is a stat tab where you can allocate your attributes. This area can also be used to apply stat points that are gained by leveling up from the experience gained. This are will also show your damage output in the future.
Movement Update
I have been hard at work updating my movement system to be as efficient as possible. NPC’s and Monster’s can now have different movement patterns assigned to them that affect their movement behavior outside of combat.
I will also be able to expand this system to send other forms of movement such as knock back, movement related to attack patterns, etc.
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Utilizing this new system, I was able to setup a new wander movement pattern I have been testing different configurations for to let NPC’s and monsters wander around their spawn area dynamically and not travel too far.
I am also working on additional movement patterns that I will be able to swap on to any Monster or NPC on the fly. This will also be an opportune time to start implementation of more advanced pathfinding mechanics and our first monsters that attack!
Our development blog next week will focus on our efforts on loot generation and basic combat mechanics. Please stay tuned for more to come and thank you for following our development journey.